Alghollthu Master

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Many end up evil because of their aberrational psionic powers being tinged with the wrath of Eldest. Illithids are hermaphroditic creatures who each spawn a mass of larvae two or three times in their life. The larvae resemble miniature illithid heads or four-tentacled tadpoles. The ones that survive after 10 years are inserted into the mind of a sapient creature. Hosts usually are humanoid creatures that are between 5 toes four inches and 6 feet 2 inches. The most desirable of races for hosts are humans, drow, elves, githzerai, githyanki, grimlocks, gnolls, goblinoids, and orcs.

They can use their psychological talents to create illusions, assault a creature’s thoughts, or enslave a goal. Aboleth society is built upon the use of slaves, and aboleths will frequently take their prey as slaves beneath their command. Aboleths will coat these slaves with their mucus, transforming them aberrant creatures higher designed for dwelling underwater. Because of shen xin’s minor racial memory, their view on life and demise is very neutral.

In a typical Dungeons & Dragons campaign setting, they reside within the moist caverns and cities of the big Underdark. Illithids believe themselves to be the dominant species of the multiverse and use other intelligent creatures as thralls, slaves, and chattel. Illithids are well-known for making thralls out of different clever creatures, in addition to feasting on their brains.

Aboleths enjoyed spending time lost in significantly fine recollections of their ancestors, and if they had nothing higher to do, they might relive entire parts of their forebears’ lives. Explorer shen xin are normally scouts for aboleths to spy on land dwellers. A good many of them break away from the thoughts management once they reach a certain range restrict, where their very own sentience shines by way of. Guard shen xin are bulkier and normally employed by the aboleth-controlled inhabitants. Illithids sometimes dwell in dim, underground settlements, usually in the Underdark. Perhaps the best-known illithid settlement on Oerth is the city of Dra-Mur-Shou, positioned within several miles of the Vault of the Drow.

“We give a reputation to a thing, and the name limits it. There are creatures before names. We are foolish to assume they’re restricted.” Aboleth cities are huge affairs of weird and alien architecture, positioned deep underwater. They dwell within the Sunless Sea, within the Lake of Ebon, in the in preparation to use your laptop on the airplane as you travel to a conference Forbidden City, and in the metropolis of Golismorga beneath the Isle of Dread. The Aboleths brain is completely huge, maybe not so huge as the Illithid Elder Brain, however it is 1/5th of three tons, which is roughly 600 kilos of brain.

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Alghollthu masters dwell in the deepest, darkest depths of the Arcadian Ocean, untouched by sunlight. There they dwell in huge, alien cities whose buildings are supported by the water, and which dwarf nearly every human structure. These cities are hideous to look upon, as they are created with strange, alien designs that bear no resemblance to the tastes that govern human architecture. Aboleths are fishlike amphibians, 7 meters lengthy and weighing about 3,000 kilograms; they proceed to develop as they age, however, and some fantastically ancient specimens might attain 13 meters in length.